<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="pointCameraHereToolStripMenuItem.Text" xml:space="preserve">
    <value>Pointer camera ici</value>
  </data>
  <data name="BUT_setmode.ToolTip" xml:space="preserve">
    <value>Changements aux Modes à gauche</value>
  </data>
  <data name="BUT_quickmanual.Text" xml:space="preserve">
    <value>&amp;Manuel</value>
  </data>
  <data name="BUT_playlog.Text" xml:space="preserve">
    <value>Lecture/Pause</value>
  </data>
  <data name="BUT_setwp.ToolTip" xml:space="preserve">
    <value>Change le point cible actuel</value>
  </data>
  <data name="BUT_quickauto.ToolTip" xml:space="preserve">
    <value>Changement du mode à Auto</value>
  </data>
  <data name="goHereToolStripMenuItem.Text" xml:space="preserve">
    <value>Nagiguez ici</value>
  </data>
  <data name="lbl_windvel.ToolTip" xml:space="preserve">
    <value>Vitesse actuel du vent</value>
  </data>
  <data name="BUT_RAWSensor.Text" xml:space="preserve">
    <value>Valeurs brut des capteurs</value>
  </data>
  <data name="BUTrestartmission.ToolTip" xml:space="preserve">
    <value>Repart la mission du début</value>
  </data>
  <data name="TXT_alt.Text" xml:space="preserve">
    <value>0</value>
  </data>
  <data name="BUT_clear_track.ToolTip" xml:space="preserve">
    <value>Effacer le trajet sur la carte</value>
  </data>
  <data name="lbl_winddir.ToolTip" xml:space="preserve">
    <value>Direction de vent estimé</value>
  </data>
  <data name="lbl_windvel.Text" xml:space="preserve">
    <value>Vit: 0</value>
  </data>
  <data name="CB_tuning.ToolTip" xml:space="preserve">
    <value>Graphique mise au point, affiche attitudes réel vs visé</value>
  </data>
  <data name="TXT_long.Text" xml:space="preserve">
    <value>0</value>
  </data>
  <data name="BUT_log2kml.Text" xml:space="preserve">
    <value>Journal &gt; KML</value>
  </data>
  <data name="label1.Text" xml:space="preserve">
    <value>Zoom</value>
  </data>
  <data name="BUT_clear_track.Text" xml:space="preserve">
    <value>Efface Trajet</value>
  </data>
  <data name="dataGridViewImageColumn1.HeaderText" xml:space="preserve">
    <value>Monter</value>
  </data>
  <data name="CHK_autopan.ToolTip" xml:space="preserve">
    <value>Centrer automatiquement sur la position actuel</value>
  </data>
  <data name="BUT_script.Text" xml:space="preserve">
    <value>Script</value>
  </data>
  <data name="BUT_quickrtl.ToolTip" xml:space="preserve">
    <value>Changement du Mode à RTL</value>
  </data>
  <data name="tabGauges.Text" xml:space="preserve">
    <value>Jauges</value>
  </data>
  <data name="CHK_autopan.Text" xml:space="preserve">
    <value>Centré</value>
  </data>
  <data name="BUT_joystick.Text" xml:space="preserve">
    <value>Manette</value>
  </data>
  <data name="Zoomlevel.ToolTip" xml:space="preserve">
    <value>Change niveau du Zoom</value>
  </data>
  <data name="CB_tuning.Text" xml:space="preserve">
    <value>M.à point</value>
  </data>
  <data name="dataGridViewImageColumn2.HeaderText" xml:space="preserve">
    <value>Bas</value>
  </data>
  <data name="BUTactiondo.Text" xml:space="preserve">
    <value>Effectuer</value>
  </data>
  <data name="BUTrestartmission.Text" xml:space="preserve">
    <value>Repartir Plan</value>
  </data>
  <data name="BUT_quickmanual.ToolTip" xml:space="preserve">
    <value>Changement du Mode à Manuel/Stabilisé</value>
  </data>
  <data name="BUT_RAWSensor.ToolTip" xml:space="preserve">
    <value>Affiche valeurs brut Gyro et Accel, aussi entrée/sorti du Radio</value>
  </data>
  <data name="Gspeed.ToolTip" xml:space="preserve">
    <value>Double click pour changer Max</value>
  </data>
  <data name="TXT_lat.Text" xml:space="preserve">
    <value>0</value>
  </data>
  <data name="tabActions.Text" xml:space="preserve">
    <value>Actions</value>
  </data>
  <data name="BUTactiondo.ToolTip" xml:space="preserve">
    <value>Execute l'action a gauche</value>
  </data>
  <data name="BUT_Homealt.Text" xml:space="preserve">
    <value>Definir alt. d'origine</value>
  </data>
  <data name="lbl_winddir.Text" xml:space="preserve">
    <value>Dir: 0</value>
  </data>
  <data name="BUT_loadtelem.Text" xml:space="preserve">
    <value>Charger journal</value>
  </data>
  <data name="BUT_joystick.ToolTip" xml:space="preserve">
    <value>Configuration et activation de votre manette de jeu</value>
  </data>
  <data name="BUT_Homealt.ToolTip" xml:space="preserve">
    <value>Afficher l'altitude courant comme '0'. (Altitude d'orgine est defini comme '0').</value>
  </data>
  <data name="recordHudToAVIToolStripMenuItem.Text" xml:space="preserve">
    <value>Enregistrer HUD en AVI</value>
  </data>
  <data name="tabStatus.Text" xml:space="preserve">
    <value>État</value>
  </data>
  <data name="BUT_quickauto.Text" xml:space="preserve">
    <value>&amp;Auto</value>
  </data>
  <data name="BUT_setwp.Text" xml:space="preserve">
    <value>Set WP</value>
  </data>
  <data name="tabTLogs.Text" xml:space="preserve">
    <value>Journaux du Télémétrie</value>
  </data>
  <data name="lbl_logpercent.Text" xml:space="preserve">
    <value>0.00 %</value>
  </data>
  <data name="BUT_setmode.Text" xml:space="preserve">
    <value>Déf. Mode</value>
  </data>
  <data name="NUM_playbackspeed.ToolTip" xml:space="preserve">
    <value>Vitesse lecture</value>
  </data>
  <data name="stopRecordToolStripMenuItem.Text" xml:space="preserve">
    <value>Arret Enr.</value>
  </data>
  <data name="BUT_quickrtl.Text" xml:space="preserve">
    <value>&amp;RTL</value>
  </data>
</root>